Wednesday, October 3, 2007

Project 3 - Machine for the Ghost

While still pressing the idea and context explained in class, the project began to unfold as various forms of experimentation with After Effects. Tackling new tools and devices offered with CS3. 3D Environments can not be loosely created in Photoshop and transferred over into After Effects to create subject illusions of space and depth. Interested in testing the foundations of the tool, this was used in the project to help give more space to the machine. Turning it into more of an assembly line than a single, functioning organism of moving parts.

Still the machine takes the role of society for the modern American, but all simple devices such as direct images and text are not included: spare the Made in the USA text at the closing of the project. Parenting, Paint Tools, Cameras, Viewpoint, and new animation tools were practiced in this project. Hopefully having a good result, though basic and practice driven and shabby, but still good.

7 comments:

zach waters said...
This comment has been removed by the author.
santana_s said...

you showed a technique that successfully allowed me to follow something moving down, out of the machine.The only scene that feels out of place is hub caps and the smoke.

Tiffani Nikole said...

NICE OVERALL LOOK. Yet, what is the machine doing "making a gingerbread man"?

Ella said...

It is really well done especially the begining scene. The overall design schema is also fits well with the content.

I like the way the graphics kind of moves around left to right. And I like the camera lifts from bottom to top when the machines "molds" the gingerbread man.

My only suggestion maybe the perspective of the box needs to be edited and I don't know if the highlight on the box makes sense... seems to flatten it for me.

Ryan said...

This is looking good. I think that the box at the end could be a little more considered, and the way that the man-molds get filled up could be a little cleaner. Overall, really nice. Good job with being brave and playing with the vanishing point filter.

zach waters said...

Looks nice. Seems like you definately thought this one out a little more. I love the made in the usa, but I'm wondering if it's necessary.

zach waters said...

your an idiot