After much personal soul searching and effort, the project outline for Shades of Grey is near complete. Previously, the idea to create a stick man murder montage entitled "Stylized Destruction" was going to be my final project; however, the very thought of it left me empty inside. I found that I simply could not put my passion into something like that, which is supposed to be not only a final project, but also an Advanced Final Project. Now the newest problem is that even though my heart yearns to create a new project by title of "Shades of Gray", but few people understand the stance in why such a confusing number of images is the root of my artistic passion.
Shades of Gray is a project which best depicts what is inside of me, the artist. My desire is to strike emotion -- be it confusion, sadness, disgust, or even anger. That is largely based on the audience. I have no desire to explain what the project is "supposed" to mean within the project itself. As to me that defeats the purpose altogether. But what is the purpose? Again, to strike emotion. In order to help allow an audience to follow a story which makes no sense, the characters are going to follow more to a familiar color code. Also, the animation will be designed for an endless looping cycle.
These fundamental parts of the project will help to provide some stability, and hope that some in the audience see that the project is indeed about the human condition. Each image is not to be taken completely for what it is, as the project it not literal or narrative, it is in fact visual metaphor. We see elements of Cause and Effect, best seen in the form of the loop -- also beasts within ourselves, and for the blood of others which stance our flesh and hands. The single character that we follow along with throughout is placed in several situations. Many of these events do not happen in order, nor are they supposed to.
The first scene is "Present", followed by "Future", followed by "Past". In this formal the Present is driven forward by the Future, and the future is fulled by the past. The cycle will forever continue, and has throughout countless centuries. The character is ultimately not one person, but more of the representation of many. Each character is indeed a representation of more than they seem, and to know who they are is completely, and utterly, beside the point. It is all about emotion, cycle of time, and the human condition. Nothing more, nothing less.
Here we find an Animatic of this project, which will give more meaning to the words:
The vagueness of the Animatic will only be counter by the use of color in the final project. So much will rest upon the use of visual representation in subtle motion and the color which helps to strike a feeling or mood. A steady progression will be followed, moving from light to darkness and finally back to light once again. Though to project is estimated to be at about 3 Minutes and 40 seconds in duration – the project is not an impossibility despites it's epic scale.
On the contrary, the very size of the project will in turn aid to validate the fact that this is indeed “Advanced” work, using several tools learned over the course. We'll see the use basic animation, parenting, and even the puppet tool. Experiments have shown that the Puppet tool can be used successfully for not only facial animations, but also small segments of a piece. With this powerful tool, project time is lowered and quality is increased. Also with an estimation of 42 separate and individual paintings to help illustrate the piece, the project can be done within a month's time with properly planning and time management.
Because this is a visual representation of the passion's which drive the artist day by day, the enthusiasm will also provide a spectacular fuel to the flame the engine of of production. Size, image quality, length, and tool management, perhaps even minor use of Frame-By-Frame will all legitimize this is an Advanced Piece. There will be no solid montage of still images.